Hi everyone, Hope you Study well my previous article.

Now we start our lesson,

Lets go…

When using virtual memory, how does the OS know which parts of memory are free to use? That is why we need page frame allocation. That is the role of the page frame allocator.

Managing Available Memory

Before managing the available memory first of all we have to know how much memory is available on the computer the OS is running on.

How Much Memory is There?

The simplest way to do this is to read it from the multiboot structure passed to us by GRUB. GRUB…


In our previous article series we discussed about how we can handle interrupts and get inputs with our operating system. Hope you could do it successfully. In this article, we are going to learn about how we can create a user mode to execute user programs, in contrast with kernel mode.

Now i’m Going to talking about User modes and other sessions .

User modes

There are two modes of operation in the operating systems. These are user mode and kernel mode.

The system is in user mode when the operating system is running a user application such as handling a text…


Welcome everyone,

Today is 06th day of our lesson series. I hope you read previous sessions as well, If you are new to this , Please go back to my previous lessons.

Let’s Start today lesson.

Virtual Memory


Welcome to the 05th Article about build an OS. Let’s Go ,,,,,

Today I’m starting with Interrupts Handlers,

let’s start.

Interrupts Handlers.


Integrate_segmentation

Segmentation

Segmentation in x86 means accessing the memory through segments. Segments are portions of the address space, possibly overlapping, specified by a base address and a limit. To address a byte in segmented memory you use a 48-bit logical address: 16 bits that specifies the segment and 32-bits that specifies what offset within that segment you want. The offset is added to the base address of the segment, and the resulting linear address is checked against the segment’s limit — see the figure below. If everything works out fine

To enable segmentation you need to set up a table that describes…


What is software license :

Software licensing describes the legal rights pertaining to the authorized use of digital material. Failure to adhere to software license agreement terms often incurs criminal charges related to licensed intellectual property (IP) and copyrighted material.Some forms of licensing, such as the General Public License (GPL), permit licensees to sell software or digital products. Proprietary licenses are obtained through End User License Agreements (EULA). Without a software licensing agreement, the licensee is strictly prohibited from using licensable media.

Types of Software License

Five main software license categories or types used to cover different kinds of software and various business arrangements…


Heuristic Evaluation

Heuristic evaluation is a thorough assessment of a product’s user interface, and its purpose is to detect usability issues that may occur when users interact with a product and identify ways to resolve them.

When we think about the design of a product, the first thought that comes to mind is how something looks:

  • Is it eye-catching?
  • Do the colors complement each other?
  • Does it have the aesthetic appeal that will lure consumers in?

While all this is technically true for a good design, a great design needs to go the extra mile. How to achieve this?

By making sure…


welcome everyone again to the third part of my OS implementation article series.

Interacting with the Hardware

Drivers teach the operating system to interact with each bit of hardware. Graphics cards, sound cards, networking cards, USB peripherals, and everything else you connect to your computer relies on drivers. The operating system then uses these drivers to ensure correct operation of each device.

The way to interact with hardware has two, memory maps I / O and I/ O ports.

Memory-mapped I/O

Memory-mapped I/O uses the same address space to address both memory and I/O devices. The memory and registers of…


Welcome to the second part of Develop Your Own Operating System. (If you didn’t read the first part, please read Part 01.) This article will show you how to use C instead of assembly code as the programming language for the OS. C is a much more convenient language to use.

Let’s get started.

1. Setting Up a Stack

It’s as simple as pointing the esp register to the end of a perfectly aligned block of free memory to create a stack.
We could point esp to any random place in memory because the only memory objects are GRUB, BIOS, the OS kernel, and some memory-mapped…


First of all let’s decide what tools and technologies we going to use in our implementation so that we can get started.

1 . Virtual Machine

When developing an OS it is very convenient to be able to run your code in a virtual machine instead of on a physical computer, since starting your OS in a virtual machine is much faster than getting your OS onto a physical medium and then running it on a physical machine. Bochs is an emulator for the x86 (IA-32) platform which is well suited for OS development due to its debugging features. Other popular choices are QEMU…

Sandun jayasekara

Software Engineer under graduate

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store